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Variable Glaug UNS Battroid


Variable Glaug UNS GERWALK


Variable Glaug UNS Fighter
Variable Glaug UNS

Technical Data

Equipment Type: zentradi one-man variable pod
Government: UN Spacy
Manufacturer: unknown.
Operational Deployment: unknown.
Accommodation: pilot only.
Dimensions: unknown.
Mass: unknown.
Structure: SWAG energy conversion armor
Power Plant: two thermonuclear reaction engines.
Propulsion: unknown; many x vernier thrusters.
Performance: unknown.
Design Features: 3-mode variable transformation; transparent canopy.
- Armament -
Guns:
  • 1 x large-bore beam cannon (mounted on ventral fuselage in Fighter mode, dorsal body in GERWALK, back in Battroid)
  • 2 x medium-bore guns (mounted forward of engine nacelles in Fighter mode, in forward arms in GERWALK/Battroid mode).
  • 2 x small-bore laser cannons on rotating mounts (mounted forward fuselage in Fighter/GERWALK modes, outer hips in Battroid mode).
    Bombs & Missiles:
  • unknown.

  • Description and History

    The Variable Glaug was based upon the Roiquonmi Glaug used by the Zentradi forces in Space War I. The New Nile weaponry base designed the Variable Glaug as a modified variant of the original and the new unit was test piloted during development by Moaramia Jifon. Like variable fighters, the Variable Glaug can transform into Fighter, GERWALK and Battroid configurations and features two arm-mounted beam guns, two anti-personnel guns and one large-bore beam cannon. The Variable Glaug was a potent weapon during initial deployment and after the United Nations Forces successfully assaulted the weaponry base on New Nile, they in turn created their own Variable Glaugs. A Miclone-piloted Variable Glaug for the United Nations Forces was built as well as an unmanned variant known as the Neo Glaug.

    NOTE: The Neo Glaug was initially developed by Shoji Kawamori for the Macross Plus Game Edition (Sony Playstation, 2000). Afterward, Shoji Kawamori extrapolated backwards from the Neo Glaug and built the 3-mode Variable Glaug in both Zentradi and United Nations versions.

    Production Notes

    Debut: Macross M3 (Video Game, 2001)
    Pilot(s): no notables
    Other appearances: none.
    Original mechanical designer: Shoji Kawamori

    Line Art

  • GERWALK mode rear view
  • fighter mode rear view
  • Information Courtesy of the Macross Compendium: www.macross.anime.net/wiki/Main_Page
    Images From - Macross Perfect Memory and other macross books.
    C. Wilson - Writer, Editor and Colorist.